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To Be Continued...
Astronaut Academy
Nothing Can Possibly Go Wrong
Sailor Twain
Tune
Zaharas Paradise

On the Passage of Time

3 Comments

March 31, 2008
Posted by: Mark Siegel
Categories: :01 Stop: Watch
Tags: Calista Brill

[From the Desk of :01 Editor Calista Brill]

Something that has always fascinated me about comics is the
medium’s ability to express the passage of time.

Arrival1

Arrival2_2

Arrival3

Comics also possess an almost unmatched capacity to manipulate time. With sequential art,
you have the flexibility to linger on a single moment, exploring it from every
angle. Manga is a genre especially well equipped for this, with the luxury of
multi-volume storytelling. In Akira,
Katsuhiro Otomo devotes 40 pages to the destruction of Neo Tokyo, a disaster
that probably takes about two minutes to unfold in “real time.”

Akira1

Akira2

On the other side of this equation, decades, even
generations, can be effectively expressed in a simple transition between
panels:

Elfquest

The condensation of time is often a necessity for
storytelling in graphic novel form. By their very nature, comics are expansive.
Often, the text bears much of the responsibility for advancing the plot, while
the art illustrates, enriches, complicates, and even subverts it. A balanced
page won’t have too much text on it… which means information and events can
take a little while to unfold.

Tintin

When a story is limited to 200 or fewer pages, as many
graphic novels are, this wonderfully leisurely mode of conveying information
can threaten to overflow the bounds of the format. There’s just so much to say,
and so little space to say it.

Owly1

And that’s great news!

Owly2

No, really, it is.

Some of my favorite moments in my favorite comics are
examples of genius in the service of efficiency. If poetry is language,
condensed, and if much of the joy of a sonnet is the struggle to work within
the narrow confines of the form – then the same could be said about a
well-crafted graphic novel. Every moment has to count, and many moments have to
count on a number of different levels, if for no other reason than economy of
space. This is true of storytelling in any genre, but graphic novels have the
advantage of a visual means to this end. And happily, a subtle, layered comics
story where every panel is significant and many are interesting on a few
different levels isn’t just efficient—it’s also awesome.

There are all sorts of ways to pack extra information into a
page or a panel.

Scott Pilgrim does
it here with vital statistics and diagrams that also happen to be really
freaking funny:

Scottpilgrim

Fun Home uses a
ton of literary allusions to tap into a larger cultural context / hive-mind.

Funhome

A strong, expressive initial visual impression can also tell
you almost everything you need to know about a character. Meet Jellaby.

Jellaby

The following three panels effectively and poignantly condense
the childhood (cub-hood?) of the bear Vivol, from the webcomic The Abominable Charles Christopher.

Abominablecharleschristophe

Grady Klein uses loaded single-panel visual flashbacks,
flash-forwards, and parallels throughout The
Lost Colony
to heighten and enrich the current action.

Lostcolony

The final moment of the Love
and Rockets
story Sugar ‘n Spikes offers
a simple smile that complicates the entire story, and somehow makes it about
100 times more melancholy.

Loveandrockets

A peek into the subconscious of Uncle Scrooge… you won’t be
particularly surprised at what you find, I’m afraid. One-liners and sight gags
are also a great tool for highly condensed storytelling.

Scrooge1

Scrooge2

This is fairly obvious stuff, and anyone who’s thought about
comics in a serious way has doubtless come down this road, but it’s certainly a
pleasant exercise. It’s nice be reminded now and then that the constraints that
bind us—and sometimes frustrate us—can also inspire our greatest innovations…
or, at the very least, a few good jokes.

Owly3

Excerpts in this post
from: The Arrival, by Shaun Tan; Akira, by Katsuhiro Otomo; Elfquest, by Wendy
and Richard Pini; Tintin: The Shooting Star, by Hergé; Owly: Just a Little
Blue, by Andy Runton; Scott
Pilgrim’s Precious Little Life, by Bryan Lee O’Malley; Fun Home, by Alison
Bechdel; Jellaby, by Kean Soo; The Abominable Charles Christopher, by Karl
Kerschl; The Lost Colony Book No. 1: The Snodgrass Conspiracy, by Grady Klein;
Love and Rockets, by Gilbert and Jaime Hernandez; Uncle Scrooge: The Son of the
Sun, by Don Rosa.

[UP NEXT WEEK: CYRIL PEDROSA]

3 Comments on “ On the Passage of Time ”

  • Charles R. | April 1st, 2008 1:09 pm

    Good examples. In addition to linear time, Comics can also convey the nonlinear within the same panels/images (something film can’t do). Jae Lee did this in an FF story where the Torch flies through the panel he started in. McKeown did a similar thing in a backup story in SUCKLE, I believe. I don’t know how to embed an image here, but click on my url link and scroll down if you want to see it.

  • George O'Connor | April 1st, 2008 6:34 pm

    Huh. My post yesterday never showed up. Oh well, welcome aboard, Calista. It’s good to have another L&R fan aboard.

  • soo | May 29th, 2008 8:49 am

    calista you should teach! you’re really good :)

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